• Changing Faces of Game Innovation. GaIn and GIIP Research Project Report 

      Kultima, Annakaisa; Alha, Kati; Informaatiotieteiden yksikkö ; University of Tampere
      TRIM Research Reports : 4 (Tampereen yliopisto, 2011)
      report
      This book is a collection of research and concept papers developed as a result of the Games and Innovation (GaIn) and Games Industry Innovation Processes (GIIP) research projects. The GaIn research project (January 2009-March ...
    • Free2Play Research Project Final Report 

      Paavilainen, Janne; Koskinen, Elina; Hamari, Juho; Kinnunen, Jani; Alha, Kati; Keronen, Lauri; Mäyrä, Frans; Informaatiotieteiden yksikkö ; University of Tampere
      TRIM Research Reports : 18 (Tampereen yliopisto, 2016)
      report
      The free-to-play revenue model has gained wide popularity in the video games industry. Distributing games for free and monetizing through in-app purchases has been proven to be a lucrative business and a promising ...
    • Hybrid Playful Experiences : Playing between Material and Digital - Hybridex Project, Final Report 

      Tyni, Heikki; Kultima, Annakaisa; Nummenmaa, Timo; Alha, Kati; Kankainen, Ville; Mäyrä, Frans
      TRIM Research Reports : 19 (University of Tampere, 2016)
      report
      Some of the future’s most important product innovations will be made at the borderline of physical and immaterial realities. New technologies enable development where immaterial products become materialized in novel ways, ...
    • Questions and Answers (On Game Innovation) 

      Kultima, Annakaisa; Alha, Kati; Informaatiotieteiden yksikkö ; University of Tampere
      TRIM Research Notes : Research Notes 4 (Tampereen yliopisto, 2011)
      report
      This book is an adaptation of the Games and Innovation (GaIn) and Games Industry Innovation Processes (GIIP) projects combined research report: Kultima, A. & Alha, K. (Eds.) The Changing Faces of Game Innovation. GaIn and ...