| Tekijä(t): | Laukkanen, Tero |
| Nimeke: | Modding Scenes - Introduction to user-created content in computer gaming |
| Vuosi: | 2005 |
| ISBN: | 951-44-6448-6 |
| Sivumäärä: | 152 |
| Verkkojulkaisusarja: |
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| ISSN: | 1458-9974 |
| Tieteenala: | Media- ja viestintätieteet |
| Julkaisun tyyppi: | Erillisteos |
| Kieli: | en |
| URN: | urn:isbn:951-44-6448-6 |
| Tiivistelmä: | "Modding" is an increasingly popular participatory practice where game fans modify and extend officially released game titles with their own creations. This report introduces the reader to the diversity of user-created game content and to the multifaceted online networks -- referred to here as "modding scenes" -- employed in the making and sharing of the "mods". After a brief introduction to the modding culture in general, the modding scenes of Half-Life (Valve 1998), The Sims (EA/Maxis 2000) and Grand Theft Auto III / Vice City (Rockstar 2003/2003) are examined in more detailed case studies. The approach of the report is primarily descriptive; the aim is to provide a comprehensive empirical groundwork for further, more focused and analytical approaches into the modding phenomenon.
Please note the large file size (7 Mb). |