| dc.contributor.author | Laukkanen, Tero | - |
| dc.date.accessioned | 2012-06-17T20:08:49Z | |
| dc.date.available | 2012-06-17 21:23:50 | - |
| dc.date.available | 2012-06-17T20:08:49Z | |
| dc.date.issued | 2005 | - |
| dc.identifier.isbn | 951-44-6448-6 | - |
| dc.identifier.issn | 1458-9974 | - |
| dc.identifier.uri | http://tampub.uta.fi/handle/10024/65431 | |
| dc.description.abstract | "Modding" is an increasingly popular participatory practice where game fans modify and extend officially released game titles with their own creations. This report introduces the reader to the diversity of user-created game content and to the multifaceted online networks -- referred to here as "modding scenes" -- employed in the making and sharing of the "mods". After a brief introduction to the modding culture in general, the modding scenes of Half-Life (Valve 1998), The Sims (EA/Maxis 2000) and Grand Theft Auto III / Vice City (Rockstar 2003/2003) are examined in more detailed case studies. The approach of the report is primarily descriptive; the aim is to provide a comprehensive empirical groundwork for further, more focused and analytical approaches into the modding phenomenon. Please note the large file size (7 Mb). | - |
| dc.format.extent | 152 | - |
| dc.language.iso | en | - |
| dc.title | Modding Scenes - Introduction to user-created content in computer gaming | - |
| dc.type | fi=Erillisteos | en=Monograph| | - |
| dc.identifier.urn | urn:isbn:951-44-6448-6 | - |
| dc.type.version | fi=Kustantajan versio | en=Publisher's version| | - |
| dc.subject.okm | fi=Media- ja viestintätieteet | en=Media and communications| | - |
| dc.oldstats | 924 | - |
| dc.seriesname.electronic | Hypermedialaboratorion verkkojulkaisuja - Hypermedia Laboratory Net Series | |
| dc.relation.numberinserieselectronic | 9 |