| dc.contributor.editor | Kultima, Annakaisa | |
| dc.contributor.editor | Alha, Kati | |
| dc.date.accessioned | 2012-06-17T20:11:38Z | |
| dc.date.available | 2012-06-15 04:11:18 | - |
| dc.date.available | 2012-06-17T20:11:38Z | |
| dc.date.issued | 2011 | - |
| dc.identifier.isbn | 978-951-44-8442-1 | - |
| dc.identifier.issn | 1798-6001 | - |
| dc.identifier.uri | http://tampub.uta.fi/handle/10024/65767 | |
| dc.description.abstract | This book is an adaptation of the Games and Innovation (GaIn) and Games Industry Innovation Processes (GIIP) projects combined research report: Kultima, A. & Alha, K. (Eds.) The Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports 4, University of Tampere, 2011. The GaIn (1.1.2009-31.3.2011), as a part of Transformations of Digital Play (TDP) project and GIIP (1.3.2010 - 31.3.2011) projects were funded by the Finnish Funding Agency for Technology and Innovation, University of Tampere, University of Jyväskylä and industry partners: Nokia, Veikkaus (Finnish National Lottery), Digital Chocolate, Ixonos, Universomo, Mr. Goodliving/RealNetworks, Kuuasema, Moido Games, IGIOS and Sauma Technologies. The projects were coordinated by the Game Research Lab at the University of Tampere. | - |
| dc.format.extent | 58 | - |
| dc.language.iso | en | - |
| dc.publisher | Tampereen yliopisto | - |
| dc.title | Questions and Answers (On Game Innovation) | - |
| dc.type | fi=Toimitettu teos | en=Edited Publication| | - |
| dc.identifier.urn | urn:isbn:978-951-44-8442-1 | - |
| dc.relation.numberinseries | Research Notes 4 | - |
| dc.type.version | fi=Kustantajan versio | en=Publisher's version| | - |
| dc.seriesname | Informaatiotutkimuksen ja Interaktiivisen median laitos/yksikkö -TRIM | - |
| dc.subject.okm | fi=Tietojenkäsittelyoppi ja informaatiotieteet | en=Computer and information sciences| | - |
| dc.administrativeunit | fi=Informaatiotieteiden yksikkö | en=School of Information Sciences| | - |
| dc.oldstats | 307 | - |