Tampereen yliopiston sähköiset julkaisut


 
Yhteiskuntatieteet / Media- ja viestintätieteet
Laukkanen, Tero

Modding Scenes - Introduction to user-created content in computer gaming

Sarja ja numero - Series and number:
Tampere University Press, Hypermedialaboratorion verkkojulkaisuja - Hypermedia Laboratory Net Series
9
Julkaisuvuosi - Year:
2005
Kieli - Language:
eng
ISBN:
951-44-6448-6
Lukukertoja:
454

Tiivistelmä - Abstract

"Modding" is an increasingly popular participatory practice where game fans modify and extend officially released game titles with their own creations. This report introduces the reader to the diversity of user-created game content and to the multifaceted online networks --­ referred to here as "modding scenes" --­ employed in the making and sharing of the "mods". After a brief introduction to the modding culture in general, the modding scenes of Half-Life (Valve 1998), The Sims (EA/Maxis 2000) and Grand Theft Auto III / Vice City (Rockstar 2003/2003) are examined in more detailed case studies. The approach of the report is primarily descriptive; the aim is to provide a comprehensive empirical groundwork for further, more focused and analytical approaches into the modding phenomenon.

Please note the large file size (7 Mb).


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